The idea is great, the game looks clean and controls well. It needs better goals and challenges. Stage design and additional mechanics also would help. Feels a bit shallow but I still had fun. Good work! ☆
Viewing post in HookBit jam comments
Thanks for the feedback! Could you expand on your comment? What kind of goals/challenges and mechanics do you think would help? I’m working on an update for the game, and while I’m going to have the original play style of the game as a game mode, I’m open to trying something else out in its own game mode! (For example I’m making a zen/free play mode.)
Let me just shoot what comes to my mind. You can add objects to carry like keys that opens chests or doors. You can add a rope with full on physics that needs to be carried and carefully conntected to somewhere while you're orbiting and travelling in a spesific way to not get it tangled. You can add some powers that let you create a planet or move a planet. You can create new stages based around the new powers and mechanics that have obstacles and puzzles. You can add a planet that dissapears shorly after you get on it's orbit, a moving planet and a planet that shoots you away. You can add a friends that help you collect stuff like a magnet when you pick it up. You can add throwing mechanics and create some item throwing based puzzles likes collecting and throwing some spesific things to spesific places.