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Nice game, I love the art style and the ragdoll!

The only complaint I have is that some of the moves (kick) needs to have a cool down of some sort since anyone can just spam it to win.

Otherwise I'd love to see how this game turns out after some updates :)

Thanks! I'm really glad you like it and the feedback is appreciated.


I did have concerns about exactly that which I tried to address with changes to the speed of the attack/transition and lowered damage of the quicker attacks. I'll have to give it some more thought. The cooldown may be The best option but I wanted to avoid taking away or adding delays to The response to player input.


The kick can be jumped over and the punch can be ducked under (and you can attack from either position) and good timing can get you in between attacks even on the ground, so this may be more of an issue against the current AI as it is OK but not that intelligent about dealing with the player spamming a button yet. If you have a chance to try out local multiplayer, I wonder if you find this problem is reduced?