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"WASD to move, C to crouch" You realize what the problem with this control scheme is, don't you?

That said, crouching doesn't even factor in. I thought having mace hands meant I was gonna be punching monsters, but no, I bop em like Mario. It works for a lark, though.

I totally understand... I should have put just A and D... Actually we had plans for more levels where crouch was useful... But then cuz of less time couldn't add more levels unfortunately... And abt punching... Ig it wasn't possible to implement such mechanics in such a short time as we focused more on making the assets and animations... But will take that suggestion into account for taking this project forward... Thank u so much for ur comment😊😊