Hi! Thanks for making this! It's really short but very enjoyable and a good interpretation of the original scene.
The stuff I did not like: No hitting sounds (although the music is really god). Perhaps it would be too much for a jam game but it would be great if the player could jump to the upper platform and hit the baddies there as well.
The stuff that I liked: the music. Really on par with the mood of the game. The blood! Oh the blood flying around is very good. The animations nice, smooth and with great variety.
Finally... the design.
I really appreciated your touch of a quiet tune for the entry screen and then a more upbeat tune for the action as well as the game over tune. Excellent choice of colors there, with the nes-like fade to dark backdrop and red character. I felt the jumping was there only to add different types of slashing. Without any hitting sounds, it was not easy to spot the differences between the different hits. It would make a huge difference and really exploit all the work you had making the excellent hit animations. Also, a couple of platforms would have given some additional meaning to the jumps. The fact that the baddies accumulate on the top platform is a very good design touch, making the player glimpse on what is still to come. However, it did not seem linked with the end of the game... Meaning... There were still baddies there when I finished it. That was strange but Ok. Nonetheless, it was a very good design choice.