DevBlog #3
Hello everyone.
It's been a while since I published the previous devblog. My studies are taking me a lot of time. So, It's very hard to keep working on the game at the same time.
Updates
- Boss pattern refactoring death
- Colours
- Mid-bosses, enemies and 1st boss
Boss pattern refactoring death
I modified the last pattern of the 3rd boss. This pattern is supposed to be quite hard. So, I didn't want the player to just stay static. The player has to move permanently.
Before
Now
There is also a proper animation of its death
Colours
I changed the colours of the first background. The first level takes place in a forest, so I used the green colour.
Before
Now
Mid-bosses, enemies and the 1st boss
There was a problem of graphical coherence in the previous alpha. So I created new sprites for the game in order to replace some of the sprites I used.
Here is one of them (made using GIMP)
In game
I also changed the sprite of the tower.
I did the same thing with the 1st boss.
Next step
I'm still working on parallax in the other levels. All of these new features will be integrated in the 3rd alpha. It will be out at the end of October.
That is for today. Thanks for checking this devblog!