Really cool models, I like how the skeletons crumble when they are killed, along with the sounds effects. Great job on those. It would be cool to see a bit more depth in the combat, but cool concept. I love controlling a small army to do my bidding. I found I could run the skeletons around my other dudes, and they would deal enough damage to take care of them well I recovered.
Viewing post in Brotherhood of the Dragon jam comments
Thank you soo much! Glad you enjoyed it! The skeletons crumble animation took me much more time than it should, so I'm happy you like it :)
The combat system was designed to be a little more complex, with at least a parry option and more aggressive skeletons. But due the lack of time, the parry was discarded for the jam, and had to lower the difficult of the skellies.
You didn't mention, but I hope you had found and defeat the dragon.
I've played your game... Love it!