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Hey, this is awesome! This is the first YouTube playthrough I've ever seen of one of my games. I'm so honored. :)

Here's how the goal of the game works. There are five journals to read. In each playthrough, one of the five authors (Captain, Chief Engineer, Ship's Surgeon, Intelligence Officer, and Envoy) is randomly selected to be the culprit. So there are two versions of each journal, one innocent and one guilty. When you read the culprit's journal, the music changes from an action to a horror track, and 3 seconds later you receive the notification from the pilot to return to the loading bay for pickup.

By the way, time does *not* advance when you are reading the journals, or when you're talking with the pilot on the radio. I now realize that this isn't sufficiently clear with the current UI, and I'd like to fix that in a future build.

So you actually beat the first playthrough. The Ship's Surgeon was the culprit in that version. That's why, when you reached the loading bay, you got the Replay and Main Menu buttons. It really *should* transition automatically once the dialog is complete, but I just didn't have time to implement that feature.

By the way, you were handling the combat just right--taking cover, sliding out, firing a shot, taking cover. The enemy AI is very simple, but it seems to do the trick. 

I plan to upload an improved version after the jam is over, and among other improvements I plan to incorporate (a) an automatic end to the game once you arrive at the loading bay and talk to the pilot, and (b) some sort of timer that shows the passage of time, making it clear that time does not pass during dialogs.

It was sooo helpful for me to watch someone play the game "raw" like this. Thank you so much! Cheers and stay safe.