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It's a good concept. A little too hard and complicated to get the mechanics. The control scheme is challenging to understand maybe separating it more would be good. Otherwise well done!

Hmmm ... I intentionally tried to make the control scheme easy by using just the standard movement controls and two additional buttons (space and enter). Do you think separating it out into more control inputs (e.g. separate buttons for reload, pickup, setdown) would make it easier actually, especially considering the stressful nature of the game? 

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I should've clarified better what I was trying to say. Space hold and Space short could be separated cuz sometimes I was trying to do one thing and end up doing another not intended.

Right, yeah I can see that. I wonder if increasing the long-press time could help there, and possibly an indicator (e.g. a circle filling up, etc.) to show when it is registered as a pickup/set-down. Thx for that valuable input, definitely something to think about.