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(2 edits)

As the theme says, less is more, I designed it in a way that you can play it in less than a minute with more to show, that is by beating other player's records as you play. I also took into consideration deleting all unnecessary mechanics like movement, health bar and focus solely on the shooting aspect which is by what I understood, is relevant to this concept called design by subtraction. Hoping this answers your question. 

The theme is destroy everything... not less is more

Yo, hello! I notice that this might be confusing, to clarify, I submitted this game to two jams to with their two themes in mind. I really just wanted to finish simple games first so that I could widen my experience in making next titles. I made this for less is more and destroy everything theme concepts. Hoping this satisfies as an explanation.

That makes sense, thank you for clarifying!