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ok so i checked into this and i think it could possibly be that you're jumping to the pre_battle label instead of calling battle_start

pre_battle should only run one time at the start of the game--in the sample project it jumps there each time you select the battle option since you're not intended to keep your progress there. the pre_battle label sets the player's stats to level 1 since that's the default, which is why i assume that's what's happening!

sorry for the confusion, and i hope this helps! i can try to set it up more intuitively the next time i update this project haha

Ah! That explains it. That's totally my bad, I just didn't get it set up right. Thank you for explaining that, it's very appreciated.