Cool but it needs more of a goal, it would be nice if tiles interacted with each other like if windmills are next to farms they are more effective, and it would be nice if you could remove or move old tiles
Hi and thank you for playing :) Yes, that certain tiles gain a bonus or give a bonus for adjacent tiles are a plan for the game like the windmills efficiency based on how many farms are around. Your point of a greater goal to thrive for is a good one, I will look into that how to motivate the player for building his island and to experiment with the different tiles. Thank you for your feedback!