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(1 edit) ( 1)

Thanks for the reply!

I think is a best practice if you reward your player with narrative rather than introducing it at first, if it feels like a reward, player should pay more attention and enjoy more, imo.

Yeah that’s a fair point. I was sort of going for the visual novel theme first (where visual novels are mostly, if not all, story) and tried to integrate 2D platforming second. I like the idea of going for 2D platforming first, narrative second, though, so I think I’m going to explore that one for my next game jam

At platform section I had so much discomfort by seeing the player in the low border of the screen, give at least some ground… Would help a lot.

Yep, that’s definitely fair lol. I did not have a lot of time to play around with the platforming game, and I had originally set the bottom of the screen to be ground. I was originally going to put a proper ground above it, but I had run into time limits unfortunately…

About your menu: not sure if is something that is auto generated by the software you used… If it was not, well, it was really pretty and great then!

Yeah most of it is the auto generated Ren’Py menu screen. I added some degree of customization, but overall, there wasn’t much for me to change since the default menu screen is already good enough.

Thanks for playing and for the review mate! Best of luck with your game o7