I really appreciate your attention to detail. I considered positioning the player behind the slime to emphasize their role, but decided on the second-person perspective so that they'd be able to empathize with him a little better from the adopter's point of view. I'm glad the art style and UI resonated with you, I spent some time debating whether to add a clock or a score, but felt they would only get lost during the snappy gameplay. I am aware of the source of the input problem, it came about as a solution to something else, so it was a bit risky to try and fix within the allotted time, but it's definitely noted. Thanks for playing and sharing your thoughts!