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This is pretty cool! For what it's worth, I think there are a few small things you could do to make it much more intuitive:

  • Make the player cards look different from the enemy's, with symbols, card design, or color (be aware of accessibility for colorblindness though!)
  • Make the icons in the dungeon have more obvious meanings. Like crossed swords for battles, and adding a " " symbol on the new cards
  • Make some sort of sprite to show where the player is in the dungeon

Nice work! :)