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( 1)

First: Oh boi, this is a long comment! Thank you very much! Second: I really like the style and analysis you went with this, reminds me of the days i gave feedback for post-rock songs, gonna steal this style for myself too after this jam!

**For the aesthetic part: ** I wanted to make a very minimalist, and cyan pink grey scale color scheme for this, hence the over usage of some colors on parts. I wanted to grasp a feeling i tried to convey, but haven’t been able to achieve very well. I could not make the player 1-bit with the details, but gonna try in the future, as i’m gonna continue to work on this. Also wanted to reserve the rainbow colors for only effects to help highlight them more. The arrows being too far is true, that’s a valid point to consider in the future.

Game balance: Frankly i’m sad, but i didn’t have much time to tune the difficulty, so i just left it a comfortable level to not to discourage people from playing and enjoying it. This will change in the future heavily.

Birds are also an obstacle, colliding them with any other than falling velocity will cost you time penalty. You have invincibility frames, but those lack of indication as well.

Streaks and combos atm don’t reward you, as playing the game as of now is easy as it is, not counting bonus points from those. Adding more of them is a good idea i will incorporate in the future. Score system as well maybe counting traveled distance or so.

Sounds: Simply put, i’m dumb for that. I’m just grasping the idea of how to achieve certain sound effects, and music is way beyond my skill atm, which is kinda a disadvantage as a solo developer, but i’m willing to take that risk/point reduction. This is an area i know i lack of, but will try to improve myself in the future as well.

Thank you so much for this ultra detailed review once more!

Oh no worries haha, I'm glad I made a few points you found valid. 

For the arrows, maybe it's enough pulling them down and give an outline.

I thought it was super fun jumping off of birds with boost, which shoots you extremely far, I had the feeling they had this risk reward, where you would  be quicker but sometimes overshoot your target a bit.

The difficulty is fine for the jam as it is. 

That's a bummer about the sounds haha. But you know what they say. Game Devs always learn.