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The art style is simply... captivating and surreal. It was a bit of a slow rendering in my computer, but it didn't affect the gameplay and the storytelling too much. The written dialogue needs a bit fix to stay in tune with the speed of speech, tho.

I'm cheering for the developers of Into A Dream!

Hello! Thank you so much for your comment and for your feedback! :)

Do you mind if I ask you what OS were you running the game in and the specs of your computer (graphics and CPU)? It may be of help to understand the slowness.

 The written dialogue slows down a lot when the rendering is slow, as generally it is much faster than the speed of speech. 

Did you uncheck the VSync option in the Graphics Settings or didn't change anything? In some Windows computers VSync tends to slow the game a lot.

Once again, thank you SO SO much for testing the game out and taking the time to give some feedback :) I wish you a wonderful week! :)

Okay pardon for my carelessness, I missed the option of using the VSync or not, went back to try without it, and the animation actually ran as smooth as it should be. Still a bit slow when the page turned to load the puzzle/mini-game part, although it sure was much faster than when I forgot to turn off the VSync.

Anyway, perhaps for future reference or something, I loaded it on the largest resolution (16000xIforgotthenumber :'(( ) and was using Windows 10 64-bit version (spesific OS build is 17134.1246).

No problem whatsoever! :) It's not any kind of carelessness from your behalf! I'm tempted to actually turn the VSync off as default, as it is noticeable to someone who has a monitor needing VSync that they should turn it ON, whereas someone who doesn't need it may feel it is a performance issue, like in your case! :) That's alright, thank you very very much. And, btw, which puzzle/mini-game part? :)

I also added an option on the Graphics Settings that allows for the people to turn the dialogue showing effect OFF for something much simpler, as it is the first place where, with low performance, it's highly noticeable, leading to that issue you talked about, where the voice acting finishes much earlier then the actual dialogue showing :)

No worries about the resolution, you've been a great GREAT help! :D Hope the weekend's going well! :)

Pardon me for the late reply : If I recall, the puzzle/game I mentioned here is the one in Forest Day, the one more advanced type from the previous puzzle of hanging on the vine. It is in the third story or the last, I guess? After meeting Rita, the one with moving chain and "Don't Use" warning board which made my rebellious side cackle Why my memories is so bad that I almost spoil all the things in that level...

And again, I think I missed that there is an option to turn off the dialogue bubble. But, as a non-native English and somewhat having a not-so-good hearing, the written speech is actually a huge help.

No problem whatsoever. I really appreciate your help. I'll see to if I can check to optimize that! Thanks a lot!

And no, there is no option to turn off the dialogue bubble haha :) I just use a fade in effect of the words that may not perform ideally in some computers, so I just coded a more simple fading option (less beautiful, but almost no difference) that can be checked now in the Settings, making the dialogue run smoother in every computer! :)


Thanks! :)