Yooo thank you. I’ll definitely ask when I can, and if I do allow you to help, I’ll allow you to be a contributor so Fates Gamble will appear on your account.
I understand I talk bad about RPG Maker, and I’m glad you care to tell me your feelings. But a lot of my criticisms of it are more towards things that weren’t meant for RPG Maker. I’m pushing the limits of VX Ace. It’s also getting two versions. I’m not sure if you remember, but I talked about importing this game to RPG Maker MV so I can have two versions. Kind of like how Pokemon has two versions. MV was developed with modern windows 10 I believe. MV has improved resolution, better looking sprites, and it gets rid of some annoyances that VX Ace has. Of course you know that one time I lost my hair when I was super angry at MV for giving me errors. But now that I know the solution to get rid of the error problem.
I’ve also talked about MV’s limitation in my devlog 4 video.
I’m sorry if you fear the development of this game. I genuinely don’t want you to feel like this game will be a disaster to make. Most of my problems stem from how Vx ace handles events, and some graphics issues, and again the event system wasn’t really meant for making a unique battle system.
Really i wouldn’t make two betas in this amount of time if it was other game engines. The thing about rpg maker is that it’s one of the only games I feel confident enough to make an open world with an interactive story. RPG maker does a lot of work for you, to where you don’t really need to think about other stuff.
in short. RPG maker is only hard when you push the limits, but once those limits are done there’s not really any problems (also most of the problems in VX Ace are fixed with MV). I don’t think I really need to focus on the battle system anymore once I get more items and the partner system working. Erm, I mean I do plan to have some gimmicks in boss fights but that’s about it. Honestly once the battle system is fully completed, I don’t think I’ll have problems. Of course their still some hard work to be done, but really I should be fine. Again if you have any more fears or problems please do tell me. I’m sorry if it sounds scary, if you have any other questions please do tell me.
Also do you have any erm… equipping sfx? It’s fine if you say no, but I don’t like to use equip1 and equip2 for everything, haha. (equip2 is used for the tarp animation)
EDIT: wait there’s rpg maker games that have slower frames walks? Maybe they’re using a plugin that I haven’t heard of??? Are they using vx ace or MV?