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( 3)

Super cute game! If cute is even the right word to use... Regardless, loved this! It was a quick play for me since I read fast, but it was engaging through and through!

The art is very cute, not just the characters but the backgrounds as well! It's all very pleasing to look at. The story itself is short, simple, and straight to the point, which I liked. Noah is an interesting character, he still manages to feel like a person all while being treated the opposite, which makes him engaging. 

The MC is just about what you'd expect from a femdom, but with that said I feel like the game could benefit from a few dialouge options. Even if it's just the occasional dialouge choice that leads to seperate responses from Noah, but ultimately loops back to the same path. Just something simple to keep retention and replay ability. 

The one thing I really appreciated with this game though was how comprehensible the writing was. It was niether sloppy to the point where it's illegible, nor was it too over the top with obscenely long words where I have to have a dictionary in my other hand in order to get through the dialouge. It's a lovely middle ground that made it easy to pay attention. Not to mention it was funny, which im a sucker for good humor in writing.

And of course, the title is amazing. Nothing like a wild and eye-catching name to draw a potential player's attention! It sure as hell worked on me!

Ran perfectly on Android and I noticed no hiccups or typos. All-in-all, keep up the great work! :) This was a really nice play!

:’) Thank you for such an awesome review!

I do agree with you in that I actually regret not including any choices! As this was my first project, I wanted to keep it as small and simple as possible to ensure that I could finally make something and also finish it too.

In regards to the title; not to pat myself on the back, but I feel like the title of this game is going to be hard for me to top in the future 😅. As this game was going to be a bit more on the “unserious” side, I wanted to ensure the title conveyed this as well.

I’m also happy to hear it ran well on Android; I’m super paranoid about making sure all builds run correctly, so I test them over and over just to make sure everything runs well. But of course, I can only test on my own individual devices, so I can only cross my fingers and hope they run without issues on other devices as well.

Anyway, thanks again for your feedback, especially about interactivity. It’s something I’m keeping in the forefront of my mind for all of my games moving forward. After this game, I feel a lot more confident in my ability to create (and finish) games so I want to keep on adding more and more complexities as I keep developing games.