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Hi! I was wondering, is this plugin very compatible with parallax mapping? I use parallax mapping with my only tiles being those that set collision and passability. The pictures seem to imply that you edit only tilesets, and/or that the collision is set in tileset metadata, but I could be understanding incorrectly.

Also, does this plugin have mechanics to allow dungeon puzzles such as push/pull events? I notice it has a traction system, so it's not just pixel collision, hence why I ask.

this plugin is 100compatible with parallax mapping, it also supports Galv's Layer plugin and MZPrimeParallax, both of which are plugins that allow more than 1 parallax layer.

However when using the tool to edit parallaxes, the colliders are STILL defined in grid format, this is for several reasons, and will not be changed any time soon... but it is planned to allow drawing directly onto the parallax.. but it's a lot of work to re-write the tool to handle this.. so it won't be for a while..


Currently there are no push/pull mechanics tied directly into this tool, I may be adding a seperate plugin in the future to extend the plugin to handle such features but currently it is not implemented in any capacity. ^^;

Thank you so much for the detailed reply! It's really good to know that there are methods for using the plugin with parallaxes and future plans for even easier colliders on them.

It's not a deal-breaker for no push-pull mechanics or anything, I was just curious, since there was another paid plugin I was looking at, but didn't want to get it if this also had such mechanics--- redundancy and all that!