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Hey! Love to hear that it saved you some time. Nice! Yes, so I'm actually quite new to Aseprite. I moved over from years with Pyxel Edit just because I had the idea for GM Link and wanted to change my workflow up. So I want to learn how people like to use it and accommodate that in GM Link. With my limited understanding of tags, I see them as global groupings of cels, right? So they're not tied to a slice in any way for example? How would you like them to work with GM Link? I'm interested in your suggestion as tags were mentioned before as well. Thanks for using the extension :)

OP is right, and that would be great! Usually people have two types of aseprite files: Some with slices, but single or very few frames. These are mostly for static sprites. And for animations, people use a smaller canvas, but use tags to separate animations. I'd be happy to send over some Aseprite files for you to study, too, together with the .yy's you need for the bug hunting. ^w^

That would be lovely and would really help me out! Could you also confirm that the texture group gets reset even after having updated that sprite with the newest version of GM Link once?

Btw, little sneak-peek: the next version includes a new toolbar that allows you to bulk edit origin, bbox and subfolders on slices! I've also added the slice name prefix option in the sprite settings.