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( 2)

Nice work on the character sprite, although Miko's size is a bit inconsistent across animations.

Nice implementation of platforming mechanics such as wall grab and jump. I also liked the secret "pockets" in the levels.

The references in the background of the stages is also a nice touch and the title screen was really well animated.

Improvement suggestions:

- I understand having the player penalized if they didn't collect all the items in a level, but doing it without dying is a bit too much. Secret or hidden items shouldn't be counted either.

- Getting all secret/hidden items and clearing the game without dying should grant a special ending, but it shouldn't be a requirement to enjoy the game normally.

- Reverse controls in a platformer is not enjoyable. If it was a temporary debuff it would be fine, but permanently is a big no.

- Some sound effects seem to play a bit late. They may need some work in the audio editor.

- The title screen doesn't scale well on an ultrawide monitor. I couldn't see the buttons to start the game. :(

I hope the team adjusts the penalty after the jam so I can play it again and experience the rest of the game. It looks like a nice and fun game but the reverse controls just killed the fun for me.