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I liked a lot about this game - the art, the sound, the level design, and the core concept.  I even found the main menu being integrated into the tutorial really cool! As a few others have mentioned though, the controls feel a bit off.  Seconding Quenched Disorder's comment, the movement sensitivity in air was a problem, and there really isn't a way to stop moving forward during a jump since pressing the opposite direction has you instantly going full speed in that direction.  I also would have liked a bit more control over the sonar; the number of times I hit an invisible wall with the sonar revealing a large chunk of wall, but missed the one spike on said wall and couldn't see it, did get frustrating.  I'd love to see this concept further expanded upon though, and what you have is a great entry!

Glad you enjoyed most of the game, I do wish we picked up on the issue with controls earlier but it's turning into a learning experience for the team next time. I hope the controls didn't ruin your experience too much. We do plan on releasing an update to fix the movement controls after the voting period so I hope I can convince you to give it another go once we do.

Thanks for playing!