Very interesting concept! Considering I was only able to make a regular minesweeper game in the last jam, this one is definitely a 5-star innovation for me.
Others have described it as a "reverse Minesweeper," but I think it's the limited choices that add a unique twist. Once a player steps on a corrupted tile, they’re kind of forced to guess where the mines are instead of coming back later as lingering would cost them sanity.
The pun is on brand too and I think this references the maze in Ina's dungeon during the ENReco event.