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Found this from Icely's video and knew I had to play it myself. (I think was after he beat bones that I quit spoiling it and dived in.) I love the tight puzzle design, especially the way it stays so when rooms are reused from different entrances. I love the way it sticks closer to the actual rules of croquet than I would ever have expected a hard puzzle game could. I love the way the Almanac doesn't tell you what to do, but does clarify the rules on what you've seen. I don't love how the web version crashes if make a move in any level, open the map, pick a multi-entrance level, open the map again before picking and hit reset. I love the way the hints are based on "don't tell me what to do, just tell me if I've gone wrong;" more puzzle games should try that! (Where the state-space permits.)