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( 1)

Very nice game! I can see the slipways influence with the playnet connections, and I think the core loop has lots of potential.

A couple of suggestions that I hope will help you if you want to develop the game further:

  1. In the UI for turns, make turns go backwards (kind of like in my game), i.e. make them start from 50 (or from another number the player can define before starting each game maybe, so that they can choose how long their runs will be): this would make it clear that the player has 50 turns only from the UI too (and not end up like me, who clicked "end turn" multiple times to get money, then found out I only had 50 turns before each run ends);
  2. Add some polish, first of all to the UI, then maybe animations, effects, sounds, ecc... THis seems like an obvious suggestion, and it's clear that there is not much time in general to add all those things in a week for a game jam, but I'd like to see the game expanded more even after the jam, with a bit more polish to it, like satisfying particles effects when I end my turns and resources are produced (hit me up if you update it);
  3. Experiment with a more "real time strategy" approach, where instead of turns, you produce resources constantly over time; the game would end up transforming into a sort of incremental idle game, which lots of people seem to like and which is much more easier to create than a big strategy turn-based space game (which would be cool to however, so experimenting with both ideas could lead you to pick the best one out of the two to develop further).

The game has lots of potential, so good job!