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Thanks for checking out the game! Rust was used to perform the game logic so I can implement a reliable rollback network synchronization layer on top. Overcooked multiplayer code is extremely complex and error prone so that's what I'm avoiding. The rollback implementation also improves the experience when the latency is high.

do you think you could make it run multiplayer ? 

It does run multiplayer, that's sort of the whole point of the demo buuuut it was buggy :P (some people told me they couldn't play with friends) I'm going to upload a new version tomorrow that hopefully will fix the network issues!

would you be up to join a team ? we are trying to make our game multiplayer as well 

Would you like to discuss that on discord? I've included a discord server link at the very beginning of the page - it would be easier to communicate that way.

Also, a new build is uploaded; I hope this will make multiplayer work... well, hopefully :)