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(1 edit) ( 2)

I played a couple of rounds, it’s very interesting, I appreciated the tutorial and it’s actually very un to see the number going up and down. I would however link the timer to either the number of card drawn, played or/and discarded. Making it somewhat turn based and not strickly limited by IRL time. Also, I think the “double for each connected cities” is wrong, for example one city was at 20 connected to only one, and it peaked at 99 for reasons x)

I would love to see it debugged, polished, with an end screen and maybe with some events happening so the text zone used for the tutorial is later used again it created more challenge.

Thanks for playing! My original plan was to have a month counter advance each time you play a card, and that fulfilling more demand would make the storm come sooner. But, the balance wasn't coming together so I just made the game end 20 seconds after you pay the second dividend. The connection script was a piece of garbage, after hours of debugging it still has issues lol. I appreciate the ideas!

Oh I see, I think the first idea was great, just scrap the storm coming sooner. Or maybe cards are linked to a time factor… Well, maybe used & discarded card just move the counter up (1 discarded cards basicaly). So if you use a strong card that discard three cards, you go up by three.