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I played this in WebGL, here are a few things I noticed:

Things I liked:
- The simplistic artstyle fit this game perfectly.
- The music was good, however I turned the volume down in settings. (my personal preference)
- Building units made sense, no extreme need for resource management or complicated steps to get units.
- The combat was satisfying, seeing all the units pooling in a spot and seeing one side be wiped out was cool.

Things I didn't understand:
- Capturing buildings took some time before I understood completely, this was my fault though as I didn't really read the tutorial.

Things to improve:
- Selection, both clicking individual units and selecting an area was difficult.
- This was not very well aligned with the theme. I understand that there was a timing issue.

All in all, a really fun game that I would like to play more if you ever continue development.
If you have time to review my game, I would appreciate it! :)

Thank you for playing the game! 

a good game should explain its mechanics without a tutorial so I agree with capturing buildings is not works very well. I planned (but not implemented) enemies could also capture buildings, which would make you want to garrison buildings to protect them.

Also, the problem with mouse is caused by script written by myself combined with WebGL build. I tried to implement double click, drag select box and simple click. However, it is not working as intented.

I will try your game as soon as possible, again thank you for playing the game and leaving a reply :)