I played this in WebGL, here are a few things I noticed:
Things I liked:
- The simplistic artstyle fit this game perfectly.
- The music was good, however I turned the volume down in settings. (my personal preference)
- Building units made sense, no extreme need for resource management or complicated steps to get units.
- The combat was satisfying, seeing all the units pooling in a spot and seeing one side be wiped out was cool.
Things I didn't understand:
- Capturing buildings took some time before I understood completely, this was my fault though as I didn't really read the tutorial.
Things to improve:
- Selection, both clicking individual units and selecting an area was difficult.
- This was not very well aligned with the theme. I understand that there was a timing issue.
All in all, a really fun game that I would like to play more if you ever continue development.
If you have time to review my game, I would appreciate it! :)