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(+1)

I was hoping to beat the game again but I encountered some issues regarding the game's performance. This is as far as I'll go this time because the framerate is terrible and I can't reliably aim at small enemies anymore but it was working completely fine until now. However, going up/down the stairs isn't fixing it. 

At least I finally tried 2 handed weapons. The trade-off of lower defense and passives for higher attack rating is generally worth it for a melee focused character, although the charge could be more juicy. I think Tower of Kalemonvo is a little like Divine Divinity where you want to start as a ranged warrior and transition to a melee build with spells later on later on.

As you can see, I have a lot of potions. It's all thanks to the little yellow ring over there. I find that using the golden idol to merge accessories is the best and they last the whole game unlike other pieces of equipment. Lifesteal and +X mana on kill are the best passives by far.

I also dropped a skullcap with busted stats in the first level after the password, I think they are bugged because the very next level they start dropping at half the stats. Mine is a 16 dodge, 16 armor which is crazy for this part of the game.

I also found a bug where you can get stuck in place and unable to move or attack. I triggered it in the first level after opening and closing a door a bunch of times while kiting some enemies but I couldn't recreate it. Teleporting didn't fix the issue either.

Another minor issue has to do with the fleshpriest enemies, they are strangely passive. Sometimes I can walk right besides them and they don't mind me. I guess they like me.

I saw the new moon lady enemies. They look pretty good, perhaps too good in fact, but that might just be my innate resistance to chance speaking. I also like the cloth physics.

Those were all the issues I found this time around. The game is still really fun in general. I can't wait to reach that orb.

(+1)

thanks for playing bakar!!

the framerate issues are new to me. is it in burrows only? was the previous level fine? it says youre hitting 59, which isn't that bad. does the framerate tank despite it saying 59?

the skullcap uses the stats from another helmet, it's fixed internally. oops.

>I also found a bug where you can get stuck in place and unable to move or attack. 

i found out what this is, but not what causes it. i'll simply bandaid this tomorrow morning and hope that fixes it. for some reason this never happened to me and i have no idea why. maybe something tied to FPS..?

i tested performance with la_fafafa, it looks like he also has a lot of FPS drips in the middle of the burrows. i'll investigate when i wake up, thanks for the heads up