I was hoping to beat the game again but I encountered some issues regarding the game's performance. This is as far as I'll go this time because the framerate is terrible and I can't reliably aim at small enemies anymore but it was working completely fine until now. However, going up/down the stairs isn't fixing it.
At least I finally tried 2 handed weapons. The trade-off of lower defense and passives for higher attack rating is generally worth it for a melee focused character, although the charge could be more juicy. I think Tower of Kalemonvo is a little like Divine Divinity where you want to start as a ranged warrior and transition to a melee build with spells later on later on.
As you can see, I have a lot of potions. It's all thanks to the little yellow ring over there. I find that using the golden idol to merge accessories is the best and they last the whole game unlike other pieces of equipment. Lifesteal and +X mana on kill are the best passives by far.
I also dropped a skullcap with busted stats in the first level after the password, I think they are bugged because the very next level they start dropping at half the stats. Mine is a 16 dodge, 16 armor which is crazy for this part of the game.
I also found a bug where you can get stuck in place and unable to move or attack. I triggered it in the first level after opening and closing a door a bunch of times while kiting some enemies but I couldn't recreate it. Teleporting didn't fix the issue either.
Another minor issue has to do with the fleshpriest enemies, they are strangely passive. Sometimes I can walk right besides them and they don't mind me. I guess they like me.
I saw the new moon lady enemies. They look pretty good, perhaps too good in fact, but that might just be my innate resistance to chance speaking. I also like the cloth physics.
Those were all the issues I found this time around. The game is still really fun in general. I can't wait to reach that orb.