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( 1)(-1)

This is called... "tension." Originally a technological limitation in the first Resident Evil, long transitions when entering doors in horror games have become a staple reference for the sake of mood and pacing. Hope it helps, kiddo.

(-2)

hey bud! This wasn’t all the helpful, it’s kinda common sense what it is. Just doesn’t really fit here. I’m all for pacing, but this feels too artificial and too drawn out. Hope it helps, kiddo.