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The AI is pretty good-- which is impressive for a gamejam imo!

The AI was the the hardest part. I spent so much time on it, and in the end is not even close to what I wanted to do. I'm not satisfied with it, but I'm glad you liked :)


To plan turns better, maybe some visual indication of each character/enemy's attack/move range on hover? I randomly moved at first, not knowing if I was moving a character into harm's way or just out of reach.

There is actually a range indicator for the enemy on click... But is bugged, and does not work after the first turn of the battle. Sorry for that. XD


Also, maybe it would be more intense to have it go 1 player hamster, 1 ai hamster, etc?

Oh, that would be cool. Didn't think of that. Thank you for the suggestion! ^-^

And thank you for playing!