Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Very cool entry! Congrats on finishing your game.

I love how the physics puzzle space always gives someone room to show me something new and this did not disappoint. I watched Mark play this for a bit on one of his streams and was really interested in trying my hand at some of these puzzles. Watching your guess grow and how it interacts with the space was really enjoyable. There are some real highs when you feel like you get a lucky swing or an attempt looks shaky and pulls it off in surprising ways. Well done!

However, I'd say I still don't really understand how I beat a majority of the levels.  A lot of it still felt like trial and error with little to no understanding of the underlying physics system. This was most evident in puzzle 18, which is where I gave up. It looks like a single dot should be able to make it all the way through, but dropping it anywhere seems to inherit some bizarre physics pivot point outside the actual shape, making the ball do some weird barrel rolls before actually hitting a surface. If there were more time than provided in a jam, I'd imagine your puzzle designs in the early stages could really be geared to give players a better understanding of the rules of your world. 

Overall, cool game, and great job. Keep making games!

( 1)

Thank you so much for your detailed feedback! As for the physics system, the object is always scaled up from the center, but from the drawing box, not the center of mass, so it almost acts like a force pushing everything out. The pivot is especially noticeable with small shapes like a single dot and can lead to some wacky behavior. Looking back, I would probably update its center to align with the center of mass (so it doesn’t matter where you draw your shape in the box). I’ll add some text to the game once the jam is over and probably give the player an indicator of the center (If I don’t just make it update to be relative).

Level 18 was already the hardest puzzle in the game, and I see how not being given a proper understanding of the mechanics makes it a lot more difficult, especially because the relative placement of your shape can make the puzzle significantly more difficult/impossible. I added skipping so players could hopefully not get stuck and see all the puzzles, and I really like level 19, so I hope you were able to check it out. (no pressure!)

Spoiler for level 18 solution I intentionally made it so just a ball would expand to be too big to fall in the final gap at the end, though I understand that the weird rolling is confusing and makes it seem like it might be possible to fit (though who knows, maybe it is!). The "intended" solution was to create a disconnected structure at the top that would get stuck on the top platform and a dot placed below it, causing the resulting expansion to push your dot down faster than it could roll on its own and keep it stable so doesn't spend as long rolling around. Thinking about it now, the "intended" solution does sort of rely on an understanding of the scaling mechanic.

fwiw, I did look at 19 and 20 just to see what other nonsense you threw in there, but I didn't try 19. I was like... "nah, I'm good" lol. Still a good time, but I was done with it by then.