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What I meant was that Pixel Composer is an amazing tool for creating pixel art animations and effects, but it would be incredibly useful if there were a way to export the effects nodes or the entire node graph directly to game engines like Unreal Engine or Unity. This would allow users to take advantage of the procedural effects created in Pixel Composer and implement them dynamically within their games.

This feature could greatly expand the potential use cases for Pixel Composer, making it an even more powerful tool for game developers. I believe it would open up new possibilities for integrating custom effects into real-time applications without having to manually recreate them in the game engines.

Thank you for considering this suggestion, and keep up the great work on Pixel Composer!