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( 1)

You correct, but i wrote about overall consistency.

With other puzzles You can move shield, and shielded areas also work, you just can't alter it's state.

And with this puzzle, You alter state, top-layer locked properly, but game don't count it's correct before you open shield at right...

( 2)

This is a very poorly ( in other words not at all :P ) communicated point, both visually and design-wise (might not even be another puzzle that can be blocked that you put puzzles on now that I think about it?), but the blockers do block the movable panels from "docking" to the underlying panel, and that's what happens here. It still snaps whether or not it docks, I had ideas about doing something using that but never got around to it so would probably be better to have left it not snapping at all...