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( 1)

I bet it's Luigi who put the stairs on the cave but then Waluigi came and put the dart traps and spikes. And now I'm doomed to roam these cavers forever

As a curiosity: are the levels procedurally generated to some extent?

( 1)

I love that idea, and I wish I could put them into the game! I think that would be such a great concept for a platformer game like this.

For the level generation in this one I did individual drawn tilemaps for each level.  I hadn't figured out the way to do terrains in Godot yet either so it was just me placing each tile with the painting in the tilemap editor.  I created more maps than would be required to reach to end to offer some replay value but I think it can also  go bad sometimes if the RNG picks only certain numbers by chance.