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As good as it would be to have sound, I think you probably took the right approach by focusing on the gameplay first. A little "boop" when hitting the buttons and a "thunk" when putting items in the boxes (plus a music track in the background) would go a long way without taking ages to implement, but if you're seriously pressed for time then it's better to have a silent game that works well than one that has sound but never quite came together.