I WAS SO CLOSE!!! At first I thought the game was too easy but my eyes were opened to the value of DoT. I think some kind of wind up animation to the enemy attacks could be useful, right now they just walk onto you and you get hurt. Maybe a way to prevent damage like with knockback or something, because I felt like I just died because I didn't upgrade my attack/health enough. Even a way of knowing attack ranges so the enemies can be kited would help. That way there's a variety in play styles, rather than I just messed up earlier by not buying offense and now there's nothing I can do about it. Other than that I had a lot of fun with this game, the art and music are great, and overall this game feels very complete. Nice job!
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Thanks for the great feedback! We would definitely like to rework the combat system somewhat for a full version of the game. If you're interested in checking that out or sharing some ideas on how we could improve the game, feel free to come hang out with us at the Blood X Thirsty Discord!
Thanks for playing!
- SwAAn