The game is quite fun but definitely needs some work.
Sprites look good but I think they are from an asset pack, right? The overall composition would be improved if you made noninteractable stuff, like ground and corpses, darker and and with less contrast. One ingredient even homes towards player, making it look like a projectile.
The knife attack is a little slow, and I would like to see some visual feedback if I hit an enemy.
The absence of any dash mechanic would be tolerable, if not for the mages that shoot homing projectiles. Right now they are the hardest enemy in the game.
The whole crafting mechanic needs to be explained in the game. You can’t see which items are ingredients and which are not, you can’t see recipes for what you can craft, you won’t know what potion does unless you use and possibly waste it. Even a simple stuff, like tooltips with items’ names would go a long way.
On that note, there are a bunch of different status effects, but now way to see what they do.
My first run experience: I got to the boss on a 3rd room without ever engaging with crafting. Boss got stuck in a corner and I just spammed him to death. After he died, I kept hitting him, which made him drop loot again and apply some sort of debuff that slowed the player. Eventually I got so slowed that I couldn’t move or attack.