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Thanks for the feedback.

After I finished the current version I went through it to see if I could see anything that players may get stuck on, I hoped the sign would help players relate the theme of the room, going back to previous rooms would've been a nice way around that to see the differences, although it was so late into development and I had no idea how to reload the room as it was previously since the level transition just loads the scene again.

As for the dashing, the way it was set up, I'd have to completely rewrite it as it currenty charges in the direction the player is facing, meaning I'd have to rotate the actual player to allow that. I opted against it for this jam although it's definately something to consider going forward.