Sure, I'm using Renpy 8.0.3 and I used in game button to start the lint. I apologise for bothering you with this. ^^;
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_other.rpy", line 578, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/custom_lint.rpy", line 196, in lint
node.what = renpy.config.say_menu_text_filter(node.what)
File "game/inline_conditions.rpy", line 469, in add_conditional_tags
raise Exception("ERROR: Closing {/if} tag without corresponding {if}")
Exception: ERROR: Closing {/if} tag without corresponding {if}
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "D:\renpy-8.0.3-sdk\renpy\ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\renpy-8.0.3-sdk\renpy\python.py", line 1061, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "D:\renpy-8.0.3-sdk\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\renpy-8.0.3-sdk\renpy\display\core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "D:\renpy-8.0.3-sdk\renpy\display\core.py", line 4258, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "D:\renpy-8.0.3-sdk\renpy\display\layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\renpy-8.0.3-sdk\renpy\display\transition.py", line 53, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "D:\renpy-8.0.3-sdk\renpy\display\layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\renpy-8.0.3-sdk\renpy\display\layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\renpy-8.0.3-sdk\renpy\display\screen.py", line 743, in event
rv = self.child.event(ev, x, y, st)
File "D:\renpy-8.0.3-sdk\renpy\display\layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\renpy-8.0.3-sdk\renpy\display\behavior.py", line 1073, in event
return handle_click(self.clicked)
File "D:\renpy-8.0.3-sdk\renpy\display\behavior.py", line 1008, in handle_click
rv = run(action)
File "D:\renpy-8.0.3-sdk\renpy\display\behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_other.rpy", line 578, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/custom_lint.rpy", line 196, in lint
node.what = renpy.config.say_menu_text_filter(node.what)
File "game/inline_conditions.rpy", line 469, in add_conditional_tags
raise Exception("ERROR: Closing {/if} tag without corresponding {if}")
Exception: ERROR: Closing {/if} tag without corresponding {if}
Windows-10-10.0.19045 AMD64
Ren'Py 8.0.3.22090809
CoT:TheRemainder_playtest 0.66
Tue Jul 30 13:06:24 2024
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