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Some interesting ideas in here, and a nice blend of core styles. Love the chiptune elements throughout with some more choice and modern instrumentation dipped in to keep things feeling fresh.

Really liked the vibes in both Opening Cutscene and Subcon World Map - these feel like arrangements out of a 16-bit game to me personally, and would work really well in an RPG I think. I love the percussion in the latter track specifically - how it builds and becomes more complex toward the end. Almost bleeds into a PSX-era kind of track at that point.

The lead melody in You're Not Gonna Eat Me is really catchy and I found myself humming along to it after only a single pass. Leaning a little heavier back into the 16-bit era with this one but that is by no means a complaint as the music of that time was amazing. Could see this track functioning in a variety of games outside of the RPG genre, truth be told. Love the choice of instruments in this one.

Kit the Clown takes us back even further to a more dedicated chiptune soundscape. I like the choice of waves in this and the fact there are a lot of melodies and business in the background layers instead of just playing along with root notes and basic chords. The guitar coming in approximately half way through was a cool way of enhancing the rhythm and driving the track forward. It does go on a little long admittedly, but I did enjoy it all the same.

This is an Ending abandons the 8-bit formula of the previous tracks and leans back into that 16/32 bit hybrid. Good choice of instruments in here and really nice job arranging them - a lot happening in this. The strings were well done - I would have liked to hear a little more of that orchestration as a theme throughout the soundtrack but it is welcome here all the same.

Solid entry, exploring a couple of different eras with this one but it is all congruent and befitting of being in the one soundtrack. Enjoyed it, good job!