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Really, really lovely. The theme was incredibly wholesome and sweet, relatable and quite funny. And the art and music were real treats– I had a smile on my face the entire time!

My only feedback:

  • The shards were a little hard to spot without pixel-hunting. After the first time through I found myself clicking everything looking for shards, which probably (maybe?) wasn't your intent?  😂
  • When the game restarted/time-looped it wasn't entirely clear to me that it was intentional. Maybe a shard count or some indication on the main menu that things are different would make that more clear? 

Most importantly, I am incredible at riding the skateboard down the stairs and making my bed. :)

Wonderful work.

Oh, I'm curious how long it took in total, and how your time was spread!

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Hey, thanks so much for playing!! The feedback is greatly appreciated! Yeah, those definitely seem to be some of the most recurring difficulties for people so far. It's been great thinking about those issues and how I could've, and might in the future, try to fix them...

You're totally right, both the shard-hunting bit and the time loop idea were things I wanted to be a big part of the game, but ended up being barely developed as ideas and not very well, either. The shard-hunting thing in particular ended up feeling like kind of an obtuse barrier if you don't know what you're looking for. Definitely would rework that now if I could! xD 

I was able to put in like 2-3 hours in on most weekdays and a couple 6 hour stints on weekends!! It's amazing how much goes into even a simple project, haha. It was my first attempt at a game that didn't use pixel art, so when I wasn't sweating bullets while writing down as many dumb jokes as I could think of I was frantically trying to get my doodles to look good enough to put in the game xD

Thanks for being interested (and giving me an excuse to ramble, lol)!!

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Well, for your first attempt at not-pixel art, I'd say it was a huge success! My partner and I were smiling at how cute it was, and the message was really touching, with neither of us being unfamiliar with mental-health.

The main-menu loop was really cute, and reminded me of the trick that Fez pulled! Perhaps some small visual cues and a tonal shift in music would convey that something wasn't quite right. 

Amazing that you were able to get all of that done in such a short amount of time. Great job! (I wonder if you might explore more/adjacent for https://itch.io/jam/mental-health-game-dev-champions-2024?)

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Aww, thank you!! Those are great thoughts, thank you for them! Man, I'm gonna have to get around to playing Fez one of these days, that game looks cool...

Thanks for the link!! I remember thinking that jam looked really intriguing a ways back (plus a really exciting opportunity), but I'd nearly forgotten about it! Dang... I wonder if I could flesh out this idea into a more complete game in time for that? I did make this inside the allotted time window, and I bet I could do a lot with it in three months >:D Exciting thoughts are formulating. I guess I should check to make sure that's not against the rules, first xD

Thanks again!! 

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You’re so welcome! Excited to see if you go for it!