Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) ( 2)

Agree with some, it's a nice concept and looks nice, but the combination of controls makes it unnecessary hard to play, together with the really slow progression money-wise. 

It's also hard to keep an eye on the screen and carefully pushing the upgrade buttons at the same time. My suggestions:

  • Implement autofire, that's pretty much what you do anyway
  • Pause the game when buying upgrades, or alternatively be able to upgrade with a keypress (1 through 6) so you don't have to look for the right button to press
  • Make it worthwhile to actually kill enemies (money?) instead of only do it to clear the screen
  • Random upgrade or health drops
  • Prevent enemies from appearing right on top of the player

Quality of life / bug:

  • You can easily get stuck between enemies and the barrier, perhaps make you unhittable for a few seconds whenever you get hit so you can escape through enemies?
( 2)

Yeah so I do like these suggestions, they keypress thing to buy upgrades is such a simple yet worthwhile addition. I'll likely work on this a bit more once the voting period ends for the kenney jam.
As for the immunity for a temporary time, there is a short immunity frame of about 0.2 seconds (Your character turns yellow) upon getting hit but I can see how that might be a bit too short with the amount of enemies that can pile up. Thanks for the feedback though!