Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
( 1)

Odd time signatures, jazz harmony,  unusual scales - there's a lots of complicated musical ideas. There isn't a dull moment when you're tinkering with so much, there's always an unexpected turn around the corner or at the next track. The F# major to A dominant 7 was pretty spicy in  Subaquatic Saunter (Action).

The soundtrack starts of oozing with 90's vibes with some modern polish. By the time I reached the end, Mechacanthine Foreboding and Epilogue (Within the Soul) stick out a bit to me; the samples are a bit too good and the performances are a little too  realistic when compared to the more proudly digital start of the soundtrack.

Nevertheless, it's a very eclectic combination of sounds and musical ideas. Even if it doesn't always sound cohesive it's never boring. Kudos.

( 1)

Thank you! I'm glad you liked that chord movement, wanted to add some spice over the IV-bVI movement that the regular variant had. Yeah I wanted to have the big tonal shift going into Mechacanthine Foreboding (along with the switch to Phrygian Dominant) to differentiate the depths of the ocean from the higher zones. I probably could have used a digital lead on that track to smoothen the transition between the two halves of the OST.

Thanks for the detailed feedback!

( 1)

Maybe this is a personal bias, but I find changing the fidelity / realism of the instruments a little jarring for descending the depths of the ocean. Which is strange when I think about it, because the bottom of the ocean could resemble a different planet or dimension with the lack of sunlight, strange lifeforms and ridiculous amounts of pressure. I don't find a change in time signature, key signature or instrumentation that weird for some reason. I'll need to think about this a little more to figure out why I feel this way.

Good solution anyway, using a track to transition between the two sections would make it feel more natural.