Very cool narrative concept of having the player be stuck in a limbo between life and death state.
The art looks gorgeous and there are memorable moments such as the final bossfight (which was just a tad bit too tricky for me).
I like the gliding mechanic, but my biggest gripe is that I am often unsure of where to go due to a lack of breadcrumbing. I enjoyed the linear passages the most actually (when I was soaring through the tunnel) as I clearly knew my objective!
Perhaps having narrowed the player in more with possibilities of where to go would have helped!
Overall, good job to everyone! 🙂👍