Hey there! Thanks a ton for playing and for the great feedback!
I do want to show a bit more of the confrontation towards the end of the prologue, and if I can find a way to smooth the transition into the main party as well, I think that's a solid suggestion.
The demo (the version submitted to the Feedback Quest jam) used to end right after the final cutscene that closes out Chapter 1, but I wanted to give players a bit more of a preview of the game world by opening up the beginning of Chapter 2. As a result, the game currently ends at an awkward spot, until I get back on the horse and release more content :)
Seeing your LP of the project was great fun. Thank you for all the awesome content!