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Thank you! The distance between things is pretty important but I do have plans for my next update to include some additional "events" in systems to participate in.

Can you tell me what you liked about it?

( 1)

I like the way we can explore a system, with different ships (i would like more choices at the beginning or maybe unlocking ships through the game like unlocking new playable characters)

I also like defending the system, upgrading the ship and moving to new systems to defend.

Oh, maybe having a map (a big one) of what we already explored in the current system would be nice so we can more easily go back to the planets we want to help (i mean while i had not enough materials to repair a shield, i needed to find ressources and after that i sometime have troubles to find that planet i wanted to help repairing the shield :x )

Now you know what i like and have some bonus suggestions :) 

Awesome thank you very much for taking the time to tell me about your experience. 

Your first point about "unlocking" ships. I'm trying to decide how I want to do that. Which do you prefer?

1. Unlock ships to select at the beginning of the game via Achievements or experience progress.

2. Once you find and "activate" a ship in the game you can select that ship at the beginning of the game.

Both. Why not give the possibility to unlock some ships by achievments, and some others by activating them in game? :D