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(1 edit) ( 8)

I think this game has potential, if you make it into a full game, then here's some suggestions: procedurally generated floors with doors to seperate the different parts of it. More worker types with passive abilities or abilities you can use in battle, such as some buff guy who blocks projectiles but can't be thrown, or a caffeine addict who drops coffee every 45 seconds. a checklist or smth to tell you what you need to do to get to the next room. A skill tree to upgrade yourself and your coworkers. split-screen or online co-op. more bosses. multiple difficulties with altered versions of the bosses to go with it. multiple different paths with different rewards (idk what the rewards would be) power-ups, like a caffeine-shot coffee. different enemy types with abilities, strengths, and weaknesses. and finally, a customizable protagonist with different hair, skin, and outfits.

and before you say "bro thinks i'm gonna read all that" just tell me a full version of this game wouldn't include at least SOME of these features.

if you made it this far thx for reading and goodbye!

( 11)

Thanks for the ideas! I did indeed plan to include more enemies, worker types, and even character customization. Sadly, this was a game jam project, so my time with it was limited.

I will get back to it, along with some of my other projects, and expand on it.

( 1)

thanks! I'm glad you read my comment, even if you don't get around to adding more features.