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This is an interesting concept! I would love to see a mobile version of this with procedural mazes. The process of solving each stage was satisfying and methodical. I think you could probably beat the game without the sneak preview of the maze just by bumping into the walls to build a mental map - maybe there should be a timer during the "dark" phase to encourage the player to actually take advantage of that initial 10 seconds.

Nice work, and congratulations on the release!