Wow this game was great. I was first stuck in the web export for a while before I read your comment about it not having proper textures. Luckily the exe version worked well. It took me a while to realize how to play the game but eventually, I managed to beat it. I was stuck for a long time in the part where you had to get 3 candles because I for some reason thought that one would suffice and I tried to light it in a million different ways. The crystal ball giving hints as to what items to pay attention to was great design. I think you could even have some more hints or guidance as well though, cause I feel many will drop the game quite early not knowing how to proceed. Great stuff, probs my favorite game I've played so far.
Viewing post in Polterbust jam comments
Thanks for your comment!
I really wanted to have a web version, but it seems to just universally not work, so after reading your comment I have decided to remove it. Thanks for sticking with the game despite this issue.
We did not want to give too many hints, but it's hard to balance. I would have liked to implement a history for the monologue because it contains a lot of hints. But considering the very difficults playtests we had throughout the week, I'm very happy that now a complete stranger was able to finish it without any help!